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Language
English
Description
Follows the adventures of Johnny, a fearless 11 year old boy, his genetically engineered super talking dog Dukey, and his 13 year old super genius scientist twin sisters, Susan and Mary, who use Johnny as their guinea pig for their out-of-this-world scientific experiments. Johnny's love for video games can sometimes take him a little too far - like inside the video games.
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English
Description
Research shows that video game play is widespread among youth, with more than 90 percent of Americans ages two to seventeen playing games. Some people believe games have the potential to be powerful tools for learning and social development, while others worry that game play is detrimental to both mental and physical health. These are among the issues covered in Video Games and Youth.
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English
Description
Intrepid eleven-year-old Johnny Test and his faithful dog, Dukey, return for another season of wacky lab mischief. As the guinea pig for his genius twin sisters Mary and Susan, Johnny risks bizarre side effects and even gains the occasional superpower. Contains all 26 episodes from the fifth season of this award-winning Cartoon Network hit series.
29) Digital nation
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English
Description
"Within a single generation, digital media and the World Wide Web have transformed virtually every aspect of modern culture, from the way we learn and work to the ways in which we socialize and even conduct war. But is the technology moving faster than we can adapt to it? And is our 24/7 wired world causing us to lose as much as we've gained? In Digital Nation: Life on the Virtual Frontier, FRONTLINE presents an in-depth exploration of what it means...
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English
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Description
The author of the landmark work On Killing reveals how violent video games have ushered in a new era of mass homicide--and what we must do about it. Paducah, Kentucky, 1997: a 14-year-old boy shoots eight students in a prayer circle at his school. Littleton, Colorado, 1999: two high school seniors kill a teacher, twelve other students, and then themselves. Utoya, Norway, 2011: a political extremist shoots and kills sixty-nine participants in a youth...
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"This book studies videogame addiction from a cross-disciplinary approach, bridging the divide between liberal arts academics and clinical researchers. The topic of addiction is examined neutrally, using accepted research in neuroscience, media studies, and developmental psychology, among others, to reveal how today's gamers interact with and become consumed by the virtual worlds of their videogames"--Provided by publisher.
38) Beauté durmiente
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Series
Language
Español
Description
This fractured fairy tale weaves the story of Beaute, or "Tay." The sleep deprived gamer is addicted to a fantasy worldbuilding RPG. But she grows concerned when she notices not all is well with her friend, Sela, in real life and the video game world. One night, Tay discovers that everyone has fallen asleep. Everyone except for Sela. Tay realizes they're inside the video game. Will Tay be able to help her friend and figure out how to escape the game?...
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Español
Description
"UN PLAN DE TRATAMIENTO SIN COSTE ALGUNO Y SIN FÁRMACOS PARA NIÑOS CON TRASTORNOS DEL COMPORTAMIENTO Y DE SALUD MENTAL. Cada vez son más los padres que se enfrentan a unos hijos que se comportan mal sin razón obvia alguna. A muchos de estos niños, que están alterados y se muestran siempre irritables se les diagnostica un trastorno por déficit de atención con hiperactividad (TDAH), trastorno bipolar, autismo u otros trastornos, pero con el...
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Language
English
Description
"An illuminating study of the complex relationship between children and media in the digital age. Now, as never before, young people are surrounded by media--thanks to the sophistication and portability of the technology that puts it literally in the palms of their hands. Drawing on data and empirical research that cross many fields and continents, authors Valkenburg and Piotrowski examine the role of media in the lives of children from birth through...
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