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The enemy within...
When the Tok'ra ask SG-1 to save a tortured creature from the clutches of Apophis, how can they refuse? But, the Mujina is no ordinary being, devoid of face or form, it draws its identity from those around it. All things to all people, it is a creature with terrible potential, for both good and evil.
Their pursuit of the Mujina takes the team to a nightmarish world where human wickedness is at its worst, and there, the creature...
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My enemy's enemy...
When a Crystal Skull is discovered beneath the Pyramid of the Sun in Mexico, it ignites a cataclysmic chain of events that maroons SG-1 on a dying world.
Xalótcan is a brutal society, steeped in death and sacrifice, where the bloody gods of the Aztecs demand tribute from a fearful and superstitious population. But that's the least of Colonel Jack O'Neill's problems. With Xalótcan on the brink of catastrophe, Dr. Daniel Jackson...
6) Relativity
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Future imperfect...
When SG-1 encounter the Pack, a nomadic space-faring people who have fled Goa'uld domination for generations - it seems as though a trade of technologies will benefit both sides.
But, someone is determined to derail the deal. With the SGC under attack, and Vice President Kinsey breathing down their necks, it's up to Colonel Jack O'Neill and his team to uncover the saboteur and save the fledgling alliance. But, unbeknownst to SG-1...
7) Siren Song
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The enemy within...
Bounty-hunter Aris Boch once more has his sights on SG-1. But, this time Boch isn't interested in trading them for cash. He needs the unique talents of Dr. Daniel Jackson - and he'll do anything to get them.
Colonel Jack O'Neill and his team are taken to Boch's ravaged home world and handed over to the insane Goa'uld, Sebek. Obsessed with opening a mysterious subterranean vault, Sebek demands that Jackson translate the arcane writing...
8) Sunrise
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Feel the burn
On the abandoned outpost of Acarsaid Dorch Doctor Daniel Jackson makes a startling discovery, a discovery that leads SG-1 to a world on the brink of destruction.
The Elect rule Ierna, ensuring their people live in peace and plenty, protected from the planet's merciless sun by a biosphere that surrounds their city. But, all is not as it seems and when Daniel is taken captive by the renegade Seachráni, Colonel Jack O'Neill and his team...
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An eye for an eye...
Colonel Frank Simmons has never been a friend to SG-1. Working for the shadowy government organization, the NID, he has hatched a horrifying plan to create an army as devastatingly effective as that of any Goa'uld.
And, he will stop at nothing to fulfill his ruthless ambition, even if that means forfeiting the life of the SGC's Chief Medical Officer, Dr. Janet Fraiser. But, Simmons underestimates the bond between Stargate Command's...
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Here come the girls...
Vala Mal Doran, SG-1's newest recruit, simply can't ignore the plea for help she receives from her old friend, Tanis Reynard. And, with vital intel up for grabs, Vala ensures SG-1 can't ignore it either...
However, as the mission quickly unravels, Colonel Carter and Vala find themselves bound for the 'inescapable' prison world Viaxeiro Caldera, leaving Colonel Mitchell, Teal'c, and Dr. Daniel Jackson to mount a rescue. Meanwhile,...
11) Homeworlds
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In our third volume of Traveler's Tales short stories, journey with Teyla Emmagan to the ruined city of her ancestors or travel with Sam Carter as she returns Selmak's remains to the Tok'ra. Join John Sheppard as he guides the Atlantis team through the streets of New York City, or follow SG-1's gate-hopping pursuit of an escaped mass-murderer...
STARGATE SG-1 ATLANTIS: Homeworlds is, packed with action, adventure and humor in ten short stories penned...
12) Infiltration
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I am within...
Why was Major Sam Carter chosen as a host by the alien invader in the STARGATE SG-1 episode "Entity"? In this exciting adventure, we discover the mission that led the entity to its fateful decision...
Captured by the Goa'uld Lugh, Carter faces a hard choice: help repair a cloaking device that would give Lugh a dangerous advantage or allow SG-1, to be handed over to the System Lords. But, all is not as it seems among the Goa'uld under...
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No one gets left behind...
Five years after Major Henry Boyd and his team, SG-10, were trapped on the edge of a black hole, Colonel Jack O'Neill discovers a device that could bring them home. But, it's owned by the Kinahhi, an advanced and paranoid people, besieged by a ruthless foe. Unwilling to share the technology, the Kinahhi are pursuing their own agenda in the negotiations with Earth's diplomatic delegation.
Maneuvering through a maze of tyranny,...
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The price of failure...
All SG-1 wanted was technology to save Earth from the Goa'uld, but the mission to Euronda was a terrible failure. Now the dogs of Washington are baying for Jack O'Neill's blood - and Senator Robert Kinsey is leading the pack.
When Jacob Carter asks General Hammond for SG-1's participation in a mission for the Tok'ra, it seems like the answer to O'Neill's dilemma. The secretive Tok'ra are running out of hosts, and Jacob believes...
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Killing time...
Stargate Command is in crisis - too many teams wounded, too many dead. Tensions are running high and, with the pressure to deliver tangible results never greater, General Hammond is forced to call in the Pentagon strike team to plug the holes.
But help has its price. When the team's leader, Colonel Dave Dixon, arrives at Stargate Command he brings with him loyalties that tangle dangerously with a past Colonel Jack O'Neill would prefer...
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The long road home...
Reeling from the shocking revelation at the end of STARGATE SG-1: Hostile Ground, Colonel O'Neill's team continues its quest to find a way home.
But as SG-1 comes to terms with new circumstances, they find themselves divided. With tensions mounting, the team undertakes a dangerous rescue mission on behalf of their new allies - and O'Neill makes a decision that will threaten the future of his team.
Meanwhile, fleeing the Goa'uld...
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War games...
It was meant to be a soft mission, something to ease Doctor Daniel Jackson back into things after his time among the Ancients - after all, what could possibly go wrong on a simple survey of ancient Chinese ruins? As it turns out, a whole lot.
After accidentally activating a Goa'uld transport ring, Daniel finds himself the prisoner of Lord Yu, the capricious Goa'uld System Lord. Meanwhile, SG1's efforts to rescue their friend are hampered...
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The road less traveled...
After suffering a brutal attack offworld, each member of SG-1 finds themselves stranded alone in the Ancient Egyptian afterlife, and on a journey through the Book of the Dead.
With reality shifting around them, Colonel O'Neill, Dr. Daniel Jackson, Major Carter and Teal'c must each navigate a treacherous path toward final judgment in the Hall of the Two Truths. On the way, they will be, tested to their mental and physical...
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All that glitters...
Colonel Jack O'Neill wants a relaxing mission for SG-1 as they recover from Sha're's death at the hands of Teal'c and the horrors of Sokar's prison world of Ne'tu. The trade negotiations on Saday look like just the ticket, until the pirates show up.
Captured by rival bands of treasure hunters in search of the mythical Heart's Desire, the team must fight to stay alive and to find each other among the vast mountains and ravines...
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Watch your step!
It was meant to be an easy mission, a walk in the park. But SG-1's first trip off-world after Colonel O'Neill's return from Edora (STARGATE SG-1: One Hundred Days) proves to be anything but easy.
Tapped for a covert assignment, O'Neill must conceal the truth from his team at all costs. So when Dr Daniel Jackson is injured and the mission begins to go awry, tensions quickly reach a breaking point. Stranded on a hostile planet, and...
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