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"Technology has the power and potential to support the teaching and learning of math content at all grade levels, but the presence of technology is insufficient unless it's paired with effective teaching practices and meaningful content. This book poses and unpacks the above questions and many more, with detailed classroom examples to illustrate practical strategies for integrating technology in the K-5 math classroom, highlighting opportunities to...
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"Kids will dig, fly and drive through science, technology, engineering, art, and math games that teach them about animals, natural resources, environmental issues, and more. Learn about natural resources; Play with different animals; Discover force, acceleration, buoyancy, heat, and elasticity; Explore natural energy sources"--
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"Kids will have fun discovering the way so many thing work as they construct worlds, build bridges, experiment with design, and strengthen their understanding of all things science and math. Learn about elements; Solve physics-based problems; Discover the physical properties of different objects; Master multiplication."--
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"Connect nature play, outdoor experiences, and STEM learning for young children with activities, real-life examples, and educator resources. Nurture young children's innate tendencies toward exploration, sensory stimulation, and STEM learning when you connect outdoor learning and STEM curriculum. Discover the developmental benefits of outdoor learning and how the rich diversity of settings and materials of nature gives rise to questions and inquiry...
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"The School Garden Curriculum provides an integrated K-8 framework and over 200 weekly lessons that weave science, permaculture, and environmental education into place-based, immersive learning. For teachers aiming to blend science and life skills while inspiring environmental stewardship."--
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From the Publisher: Making learning exciting for children, Incredible Edible Science includes over 160 hands-on, food-based science activities with a strong literacy connection. The book provides everything needed to teach important science process skills in a safe, developmentally appropriate way. These cross-curricular activities promote brain development and fully engage children through physical involvement-such as exploring balance and texture...
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"These stories and interactive games will help kids learn skills they can use inside and outside the classroom. Apps in this pack can help bridge the gap between technology for all children, especially those with developmental differences and autism. Develop memory and attention; Learn early education fundamentals; Build healthy habits and social skills; Read along with interactive storybooks."--
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"Projects and experiments to inspire and challenge your kids! The STEM fields (science, technology, engineering, and math) are top education priorities in the United States--and they are growing fields with a high demand for jobs. If you want to make sure your children are prepared for the future in these fields, here's how you can help: Make it fun! Expose them to hands-on, real-world, and fun activities so they'll become engaged, motivated, and...
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This new series for kids eight and up looks to Leonardo da Vinci for inspiration. Leonardo had an insatiable curiosity about the world, the ability to design technologies, and the eye and hand to put his observations on paper. These STEAM skills are vital to today's students and tomorrow's innovators. Kids will delve into subjects including Art, Science, Nature, and Invention by following Leonardo's approach: experimenting, creating projects, and...
11) Osmo: genius kit
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English
Description
Osmo is an award-winning game system that will change the way your child interacts with the iPad and iPhone by opening them up to hands-on play. Games included are Tangram (500+ visual and spatial puzzles. Arrange puzzle pieces to build challenging shapes.), Words (Guess and spell hidden words with physical tiles.), Numbers (Explore and play with math in an open-ended environment.), Newton (60+ levels of creative engineering. Guide virtual balls with...
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"This book provides 46 hands-on STEAM activities that librarians and museum educators can implement"--
High-quality summer programs can change lives. They can help close the achievement and opportunity gaps between lower and higher income students by promoting innovation and experimentation with new ideas. And the effect is cumulative, helping kids catch up, keep up, and propel forward into the school year ahead. McChesney and Nicholas showcase STEAM...
13) Encode pack
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"The goal of the Technology & Space is to build kids' fascination with the solutions of tomorrow and get them excited to look beyond the world they see today. Topics in this module include mechanics, astronomy, robotics, coding, communication. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills learned in the classroom and connects them to things kids see every day."--
Become...
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"Using STEAM activities, this book places school librarians at the intersection with inquiry in an elementary school. Learners will think like a scientist and design like an engineer using an iterative process to make authentic learning connections and develop a growth mindset. Designed to be completed in 30-minute class periods, 14 scaffolded STEAM activities allow school librarians to easily shift the same lesson between classes and grade levels"--...
16) STEM lesson essentials, grades 3-8: integrating science, technology, engineering, and mathematics
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17) Life. Art. Logic
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English
Description
"Kids will learn new concepts and how to think in unconventional ways with these challenges and stories centered around science, technology, engineering, art, and math. Read informational books; Practice measurement down to the decimal; Solve complex challenges; Learn about recycling."--
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