What video games have to teach us about learning and literacy
(Book)
Author
Published
New York : Palgrave Macmillan, 2003.
ISBN
1403961697, 1403965382
Status
Description
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Copies
Location | Call Number | Status |
---|---|---|
Grande Prairie Public Library District - Juvenile Stacks | J PARENTING 794.8 GEE | On Shelf |
Linda Sokol Francis Brookfield Library - Stacks | 374 GEE | On Shelf |
More Details
Published
New York : Palgrave Macmillan, 2003.
Format
Book
Physical Desc
225 pages ; 25 cm
Language
English
ISBN
1403961697, 1403965382
Notes
Bibliography
Includes bibliographical references (pages [213]-219) and index.
Citations
APA Citation, 7th Edition (style guide)
Gee, J. P. (2003). What video games have to teach us about learning and literacy (First edition.). Palgrave Macmillan.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Gee, James Paul. 2003. What Video Games Have to Teach Us About Learning and Literacy. Palgrave Macmillan.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy Palgrave Macmillan, 2003.
MLA Citation, 9th Edition (style guide)Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy First edition., Palgrave Macmillan, 2003.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
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