Unity From Zero to Proficiency (Advanced)
(eBook)

Book Cover
Average Rating
Published
Patrick Felicia, 2018.
ISBN
9781980417880
Status
Available Online

Description

Loading Description...

Also in this Series

Checking series information...

More Like This

Loading more titles like this title...

More Details

Format
eBook
Language
English

Reviews from GoodReads

Loading GoodReads Reviews.

Citations

APA Citation, 7th Edition (style guide)

Patrick Felicia., & Patrick Felicia|AUTHOR. (2018). Unity From Zero to Proficiency (Advanced) . Patrick Felicia.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Patrick Felicia and Patrick Felicia|AUTHOR. 2018. Unity From Zero to Proficiency (Advanced). Patrick Felicia.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Patrick Felicia and Patrick Felicia|AUTHOR. Unity From Zero to Proficiency (Advanced) Patrick Felicia, 2018.

MLA Citation, 9th Edition (style guide)

Patrick Felicia, and Patrick Felicia|AUTHOR. Unity From Zero to Proficiency (Advanced) Patrick Felicia, 2018.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

Staff View

Go To Grouped Work

Grouping Information

Grouped Work ID9d6acfae-96ad-b9fb-51ff-7e42bb8be351-eng
Full titleunity from zero to proficiency advanced
Authorfelicia patrick
Grouping Categorybook
Last Update2024-03-20 23:01:07PM
Last Indexed2024-03-28 02:27:44AM

Book Cover Information

Image Sourcehoopla
First LoadedMar 5, 2024
Last UsedMar 20, 2024

Hoopla Extract Information

stdClass Object
(
    [year] => 2018
    [artist] => Patrick Felicia
    [fiction] => 
    [coverImageUrl] => https://cover.hoopladigital.com/dra_9781980417880_270.jpeg
    [titleId] => 15420869
    [isbn] => 9781980417880
    [abridged] => 
    [language] => ENGLISH
    [profanity] => 
    [title] => Unity From Zero to Proficiency (Advanced)
    [demo] => 
    [segments] => Array
        (
        )

    [pages] => 232
    [children] => 
    [artists] => Array
        (
            [0] => stdClass Object
                (
                    [name] => Patrick Felicia
                    [artistFormal] => Felicia, Patrick
                    [relationship] => AUTHOR
                )

        )

    [genres] => Array
        (
            [0] => C#
            [1] => Computers
            [2] => Games
            [3] => Languages
            [4] => Programming
        )

    [price] => 1.35
    [id] => 15420869
    [edited] => 
    [kind] => EBOOK
    [active] => 1
    [upc] => 
    [synopsis] => Create multiplayer games and procedural levels and boost game performances without the headaches. Without this book, most people spend too long trying to learn C# with Unity the hard way. This book is the only one that will get you to learn Unity fast without wasting so much time. It includes six chapters that painlessly teach you the necessary skills to extract data from files, create procedural levels, connect to a database, create a network game and optimize your code for a faster and more engaging game.

What you will learn. After completing this book, you will be able to:

Create levels procedurally with C#, save yourself time, and speed-up the level design process.

Create levels randomly so that they are different every time the scene is loaded and add re-playability to your game.

Read XML files using C# and use the data within to create levels.

Create a space simulation using XML and C# and make your scene customizable.

Connect to a database from Unity to save and retrieve the player's score.

Create a simple network tank game with projectiles and explosions.

Create a Simon game.

Optimize your code and your project's structure.

Content and structure of this book. The content of the books is as follows:

In Chapter 1, you will create indoors and outdoors levels from your code.

In Chapter 2, you will set-up your own database and write data from/to the database through Unity to save and update the player's score.

In Chapter 3, you will create a simple (but fun) network tank game.

In Chapter 4, you will design and implement your version of the Simon game, whereby the player has to memorize an increasing sequence of colors and sounds.

In Chapter 5, you will learn advanced techniques to boost the performance of your game, and to make your code and project easily maintainable.

Chapter 6 provides answers to frequently asked questions.
    [url] => https://www.hoopladigital.com/title/15420869
    [pa] => 
    [series] => Unity From Zero to Proficiency
    [publisher] => Patrick Felicia
    [purchaseModel] => INSTANT
)