Tag, You're Dead
(eAudiobook)

Book Cover
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Author
Published
Blackstone Publishing, 2017.
ISBN
9781982433901
Status
Available Online

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Physical Description
8h 45m 0s
Format
eAudiobook
Language
English

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Citations

APA Citation, 7th Edition (style guide)

J. C. Lane., J. C. Lane|AUTHOR., & Erin Spencer|READER. (2017). Tag, You're Dead . Blackstone Publishing.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

J. C. Lane, J. C. Lane|AUTHOR and Erin Spencer|READER. 2017. Tag, You're Dead. Blackstone Publishing.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

J. C. Lane, J. C. Lane|AUTHOR and Erin Spencer|READER. Tag, You're Dead Blackstone Publishing, 2017.

MLA Citation, 9th Edition (style guide)

J. C. Lane, J. C. Lane|AUTHOR, and Erin Spencer|READER. Tag, You're Dead Blackstone Publishing, 2017.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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Grouped Work IDe3ea7ec9-8bbe-af49-6e1f-7366713aa0ec-eng
Full titletag you re dead
Authorlane j c
Grouping Categorybook
Last Update2022-06-07 22:10:47PM
Last Indexed2022-10-03 06:00:31AM

Book Cover Information

Image Sourcesyndetics
First LoadedJun 13, 2022
Last UsedOct 1, 2022

Hoopla Extract Information

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    [synopsis] => Six young people play a dangerous game of tag in public, chasing each other through the crowds, streets, and buildings of Chicago. This secret, one-of-a-kind, wildly expensive game offers a macabre twist to the childhood version: if you get tagged, you die. Three "Its" have their reasons for buying a place in the game. Surgically enhanced Brandy is obsessed with destroying a naturally beautiful girl. Untalented Robert covets his target's position as superstar of the basketball team. Brainiac Charles craves a battle against an intellectual equal. Given their elite social status, they reject any possible downside to the contest. Each expects the satisfaction of killing their prey, then walking away. Handpicked innocents play as "Runners," under threat to their loved ones should they refuse to participate: lovely, small-town Laura; celebrated athlete Tyrese; and Amanda, gamer extraordinaire. Alone, hunted by their adversary, each feels a single hope: to survive.  Technological wizardry controls the game. As soon as Runners receive the "Go" signal on smartwatches locked to their wrists, the game rockets them through the city, from the El to Michigan Avenue to the Lincoln Park Zoo. There is no time to rest. Every thirty minutes the Runner's location is transmitted, steadily diminishing the Runner's chance of ever reaching home base alive.  The game will not end until someone is tagged, so the Runners must choose how to play. Will they accept death? Will they murder their "Its?" Or will they find a way to use their individual strengths to stop the game before anyone dies?
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